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Preview02:09 -
Preview06:27 -
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Preview06:30 -
Preview04:33 -
Understanding the new and old Format and how to make a sound in the console
07:39 -
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What To Do If You Get Stuck
00:24 -
Whats new in Visual Studio 2022
00:18 -
BONUS: additional materials
00:34 -
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Want to become an employed C# developer?
00:14 -
Get the most from Tutorials.EU
00:08 -
Your first task to become a successful developer...
00:14 -
The different things you can build with C# and .NET
00:05
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High Level Overview of Variables and Datatypes
04:25 -
More Datatypes and Their Limits
08:39 -
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Datatypes Int, Float and Double
14:56 -
Datatype String And Some Of Its Methods
04:57 -
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Console Class and some of its Methods
11:03 -
Naming Conventions and Coding Standards
05:43 -
Implicit and Explicit Conversion
08:31 -
Parsing a String To An Integer
05:19 -
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How to use special characters in strings with the escape character
03:23 -
Challenge String and its methods
00:46 -
Solution For Exercise: Strings 1
05:29 -
Challenge String and its methods 2
00:36 -
Solution For Exercise: Strings 2
05:36 -
Challenge - Datatypes And Variables
00:29 -
Solution For The Challenge "Datatypes And Variables"
04:26 -
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Datatypes and Variables Part 2
3 questions -
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Intro To Functions / Methods
07:08 -
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Methods With Return Value And Parameters
08:54 -
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Solution For The Challenge "Methods"
04:04 -
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Introduction To Decision Making In C#
11:31 -
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IF And Else If + Try Parse
04:34 -
If & Else Coding Exercise
1 question -
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Challenge - If Statements
00:19 -
Solution For The Challenge "If Statements"
07:14 -
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Challenge - If Statements 2
00:23 -
Solution For The Challenge "If Statements 2"
05:47 -
Enhanced If Statements - Ternary Operator
09:02 -
Enhanced If Statements - Ternary Operator - Challenge
00:41 -
Enhanced If Statements - Ternary Operator - Challenge - Solution
05:24 -
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break and continue practice
1 question -
Challenge - Loops 1 - Average
00:29 -
Solution For The Challenge "Loops"
12:17 -
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Introduction To Classes And Objects
03:15 -
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Constructors and Member Variables
14:59 -
Using Multiple Constructors
05:18 -
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Constructors and Member-Variables
3 questions -
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Understanding private vs public for methods and variables
07:31 -
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Auto Implemented Properties
02:40 -
Read-Only and Write-Only Properties
04:43 -
Understanding Properties in C#
6 questions -
Implement Properties in C#
1 question -
Members And Finalizers/Destructors
14:43 -
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Declaring and Initializing Arrays and the Length Property
07:07 -
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Arrays, for and foreach loops
1 question -
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Nested For Loops And 2D Arrays
11:45 -
Nested For Loops And 2D Arrays - Two Examples
09:06 -
Tic Tac Toe winner identifier
1 question -
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Jagged Arrays or Multidimensional Arrays?
02:46 -
Challenge - Jagged Arrays
06:35 -
Using Arrays As Parameters
09:01 -
Why you can change an array by passing it as a variable
00:19 -
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Getting The Min Value Of Many Given Numbers Using Params
07:30 -
Overview Generic and Non-Generic Collections
05:30 -
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Editing And Removing Entries in a Dictionairy
06:41 -
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Queues and Stacks Overview
05:00 -
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This far into the course? Reminder! Check this out if you want to be employed!
00:14
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Debugging, Creating Copies of Lists and solving some bugs
10:34 -
Debugging Call Stack, Throwing Errors and defensive programming
14:33
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Introduction To Inheritance
04:41 -
Simple Inheritance Example
18:21 -
Virtual and Override Keywords
13:35 -
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Inheritance Challenge - Videopost and Timer with Callback
24:04 -
Inheritance Challenge 2 - Employees, Bosses and Trainees
00:30 -
Inheritance Challenge 2 - Employees, Bosses and Trainees Solution
16:32 -
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Creating And Using Your Own Interfaces
18:25 -
Inheritances and Interfaces
1 question -
IEnumerator and IEnumerable
14:35 -
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Abstract and as & is Keyword / Polymorphism
06:58 -
Interfaces vs Abstract Classes
07:10 -
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Parsing game (part 1) / Read from and write into a file
1 question -
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.net core vs .net framework
00:10 -
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VS 2019 and Regular expressions
00:14 -
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Parsing game (part 2) / Regular Expressions
1 question -
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Main Args Explained part 1
07:20 -
Main Args Explained Using User Input - Create A CMD App
06:38
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Creating your own Delegates
06:07 -
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A hint for the next exercise
00:22 -
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Events and Multicast Delegates
20:13 -
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We have added an updated version of this WPF Chapter
00:11 -
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Introduction To WPF - And When To Use It
06:26 -
XAML Basics and Code Behind
20:01 -
StackPanel - Listbox - Visual and Logical Tree
10:16 -
Routed Events - Direct, Bubbling and Tunneling
08:48 -
More details on Routed Events
00:09 -
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INotifyPropertyChanged Interface
15:33 -
ListBox and a List of Current Matches
21:45 -
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Property, Data and Event Triggers
19:52 -
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Installing the WPF workload
01:30 -
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WPF project structure and code behind files
03:06 -
Creating our first GUI Element
03:30 -
Creating a grid with columns and rows
04:36 -
Fixed, auto and relative sizing
03:33 -
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WPF Challenge - Recreate this GUI
01:11 -
WPF Challenge Solution - Recreate this GUI
03:57 -
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Creating GUI elements with C Sharp.mp4
04:22 -
Element properties for styling and positioning
02:35 -
Button click and event handlers
04:23 -
Todo List application intro and project setup
02:31 -
Creating the grid, button and text box
06:13 -
Creating the scrollview and stackpanel
04:35 -
Setting x name attributes for access
03:38 -
Adding the todo creation logic
06:40 -
Introduction ContentControl and UserControl
01:29 -
Creating ContentControl and UserControl for login
04:02 -
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Displaying the LoginView UserControl
04:20 -
Creating and displaying InvoiceView UserControl
05:33 -
Data Binding introduction
02:28 -
Setting up the data to bind
04:06 -
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One Way To Source Databinding
02:12 -
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ListBox accessing selected data
05:59 -
Next application (login functionality)
00:41 -
Creating the project and login user control
04:57 -
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Using the environment variable for login
06:10 -
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WPF Currency Converter - Project overview and setup
08:24 -
WPF Currency Converter - Rectangles and Gradients
09:20 -
WPF Currency Converter - Setting Up Stack Panel and Labels
13:33 -
WPF Currency Converter - Customizing Buttons and Implementing Click Events
10:51 -
WPF Currency Converter - Creating Input Fields with Text Box and Combo Box
09:20 -
WPF Currency Converter - Binding Values to Combo Boxes
10:40 -
WPF Currency Converter - Input Validation and Completing the Logic
11:40 -
PROJECT CODE can be found HERE!
00:03
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Setup MS SQL Server and VS For DB work
09:32 -
Intro And Setting Up Our DataSet And Table
13:35 -
Relationship or Associative Tables
14:07 -
Showing Data in a ListBox
13:36 -
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Displaying all Animals In The ListBox
08:11 -
Deleting From A Table With A Click
16:07 -
Added Note - Adding the base tables and entries back
01:22 -
Delete Animals, Remove Animals and Add Animals Functionality
17:00 -
Updating Entries in Our Tables
15:53 -
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WPF Currency Converter - Building a Currency Converter with Database Integration
10:19 -
WPF Currency Converter - Designing the User Interface for Currency Conversion
11:24 -
WPF Currency Converter - Understanding Data Grid Functionality and Properties
10:12 -
WPF Currency Converter - Setting up a Database for Currency Conversion
11:49 -
WPF Currency Converter - Implementing SQL Connections for Database
13:29 -
WPF Currency Converter - Implementing Save Button Functionality
10:18 -
WPF Currency Converter - Adding a New Currency Entry
09:30 -
WPF Currency Converter - Inserting and Editing Data in the Database
14:03 -
PROJECT CODE can be found HERE!
00:03
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Linq with Lists - and our University Manager Part 1
13:28 -
Sorting and Filtering with Linq
15:10 -
Creating collections based on other collections
06:52 -
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Setting up the project for LinqToSQL
15:48 -
Inserting Objects into our Database
19:12 -
Using assiociative tables with Linq
16:25 -
Joining tables next level
09:22 -
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WPF Currency Converter - Using Live Currency Values Using An API And JSON
30:56 -
Final Currency Converter code base can be foind here!
00:03
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Thread Start and End &Completion
09:53 -
ThreadPools and Threads in The Background
09:06 -
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What is TDD - Test Driven Development
03:44 -
Create Project and Write First Test
05:13 -
Refactoring and Adding Domain
05:16 -
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Test Conditions and Prerequisites
03:54 -
Setting Up Flight Project
01:09 -
Translating a Scenario to Test
10:01 -
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Given When Then Pattern And Avoid Overbooking Scenario Discovery
05:40 -
Avoid Overbooking Scenario
07:31 -
Test Trustwhortiness And Devils Advocate
06:28 -
Practical Devils Advocate For Remaining Number of Seats
05:35 -
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Discovering new scenarios by checking if the production code is complete.
11:49 -
Refactoring "remember_bookings."
02:29 -
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Scenario: Cancel bookings using Test-Driven Development Rules
10:02 -
Handle Cancel Booking & No Booking Found
07:58 -
How You Discover New Scenarios
02:20 -
Application Layer Testing
02:48 -
Scenario: Application Layer Booking Part One
09:16 -
Scenario: Application Layer Booking Part Two
08:02 -
Scenario: Application Layer Booking Part Three
07:35 -
Configure In Memory Database
07:52 -
Parameterize Book Flights Test
02:03 -
Implementing Booking Service
08:05 -
Refactoring Booking Service
03:33 -
Create Test for Cancelling Bookings
09:01 -
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Test Suit as Documentation
01:55 -
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Overview of the Unity Interface
07:43 -
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Making Sure We Make Changes Correctly
03:05 -
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RigidBody - A Physical Body
09:38 -
Colliders And Their Different Types
12:04 -
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Components And More On Prefabs
04:12 -
Keeping The Hierarchy Tidy
02:29 -
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Basics - Accessing Text Through Code
05:44 -
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Basics - Switching Scenes
09:35 -
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Switching Scenes and Using Buttons
09:01 -
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2D vs 3D Colliders and Rigidbody For Our Ball
06:56 -
Moving Our Ball Left And Right
11:14 -
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Basics- Instatiating (Creating Via Code) An Object
05:02 -
Basics - Invoke And InvokeRepeating For Delayed Calls And Repeated Calls
04:22 -
Basics - Playerpreferences - Saving Data
06:38 -
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Make Camera Follow Player
03:32 -
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Collecting Crystals And Increasing The Score
09:35 -
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Adding The Particle Effect
12:58 -
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Procedural Creation Of Our Map
20:53
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Create Fruits And Explode Them
16:22 -
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Test On An Android Device
04:01 -
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Adding Unity Ads to Your Game
06:28 -
Setting Up Your Device as Developer Device
01:20 -
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Thanks for finishing the course
04:29 -